The Hollow Phoenix | Spellbook (A-Z)

Sunday, April 16, 2006

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Anti-Disapparition Jinx
Prevents the subject from disapparating, which will also prevent him or her from apparating, as one must disapparate in order to apparate.

Avada Kedavra
uh-VOH-duh ked-AHV-ruh
Killing Curse
Kills the subject instantly, with a flash of green light.
NOTE: Not recommended, as it is Unforgivible and will most likely land you in Azkaban if you are not using it for selfe-defense.

B

Babbling Curse
As the name suggests, the Babbling Curse causes the subject to babble for a while.

Banishing Charm
Sends back the subject item/s conjured with Accio.

Bat-Bogey Hex
Transforms one's bogies (boogers) to the size and shape of bats, and makes them attack their owner's face.

Blasting Curse
Blasts the subject backwards.

Body-Bind Curse
Petrificus Totalus
pe-TRIF-ih-kus to-TAHL-us
Completely petrifies the subject's body, leaving him or her in a straight position with legs together and arms tightly at side.

Boggart Banishing Spell
Riddikulus
rihd-ih-KYOO-lus
Weakens, and eventually gets rid of, the subject Boggart.

Bogies, Curse of the
Gives the subject extreme bogies (boogers).

Braking Charm, Horton-Keitch
A patented charm that is a standard for racing brooms today. When cast upon the broomstick, it allows the rider to come to a quick stop.

Bubbles, Golden
Pours golden bubbles from the end of the caster's wand.

Bubble-Head Charm
Surrounds the caster's head with a sturdy bubble that allows him or her to breathe underwater.

C

Cheering Charm
Causes subject to be cheerful.

Colloportus
kohl-o-POR-tus
Seals the subject door.

Confundus
kuhn-FUHN-dus
Confundus Curse
Confuses the subject to a sometimes extreme degree.

Conjunctivitis Curse
Hurts the subject's eyes.

Cruciatus Curse
Crucio
KROO-see-o
NOTE: The usage of this curse is not recommended, as you will likely go to Azkaban for it.

Curse of the Bogies
Gives the subject excessive bogies.

Cushioning Charm
Creates an invisible "cushion" on a broomstick to make it much more comfortable.

D

Dark Mark
Morsmordre
morz-MOR-druh
Conjures the Dark Mark, a glowing green skull with a snake coming out of its mouth. The Dark Mark is Voldemort's sign, and is usually conjured (by Death Eaters or Voldemort) above an area where Voldemort or his Death Eaters have killed.

Deletrius
deh-LEE-tree-us
Erases the "ghosts" summoned by Priori Incantatem.

Densaugeo
den-saw-OO-gee-o
Enlarges the subject's teeth.

Diffindo
dih-FIHN-do
Cuts the subject open.

Disarming Charm
Expelliarmus
ex-pel-ee-OHR-mus
Disarms subject if he/she is holding something; if not, throws him or her backwards.

Disillusionment Charm
Hides the true magical nature of something.

Dissendium
dihs-EN-dee-um
Opens the subject.

Drought Charm
Dries up water.

E

Engorgement Charm
Engorgio
en-GOR-gee-o
Enlarges the subject in size.

Ennervate
EHN-ur-vat
Revives a person who has been the victim of a Stunning Curse.

Entrail-Expelling Curse
A nasty curse that turns the subject's insides out.

Episkey
eh-PIHS-kee
Heals an injury on the subject.

Evanesco
ehv-ahn-ES-ko
Puts the subject out of existence.

Expecto Patronum
ex-PEK-to puh-TRO-num
When paired with the caster thinking about his or her happiest memory, conjures a Patronus: a with or wizard's guardian animal of sorts.

Expelliarmus
ex-pel-ee-OHR-mus
Disarms the subject if he or she is holding something; if not, sends him or her flying backwards.

F

Ferula
fe'-ROO-loh
Conjures a wooden rod.

Fidelius Charm
As Albus Percival Wulfric Brian Dumbledore once described it, the Fidelius Charm is "an immensly complex spell involving the magical concealment of a secret inside a single, living soul. The information is hidden inside the chosen person, or Secret-Keeper, and is henceforth impossible to find--unless, of course, the secret-keeper chooses to divulge it."

Finite
fih-NEE-ta
Halts a currently operating spell effect.

Finite Incantatem
fih-NEE-ta ihn-kan-TAH-tem
Halts currently operating spell effects.

Fixing Charm
Fastens the subject to an other subject/other object.

Flagrate
floh-GROH-te'
Draws a fiery line in the air.

Flame-Freezing Charm
Causes fire to emit what feels like a warm breeze instead of insufferable heat.

Four-Point Spell
Point Me.
POYNT mee
When the user holds his/her wand in open palm and says the incantation, the wand points North.

Freezing Charm
Freezes the subject.

Full Body-Bind
Petrificus Totalus
pe-TRIH-fih-kus to-TAH-lus
Petrifies the subject completely, leaving him or her with straight legs and arms tightly at side.

Furnunculus
fur-NUHN-kyoo-lus
Causes subject to immediately and rapidly break out with big, ugly boils.

G

Gripping Charm
Allows the subject to be held more easily without having to be actually gripped.

H

Hair-Thickening Charm
Thickens the subject's hair.

Horn Tongue Hex
Transfigures the subject's tongue to a horn-like thing.

Horton-Keitch Braking Charm
A patented charm that is a standard for racing brooms today. When cast upon the broomstick, it allows the rider to come to a stop quickly.

Hurling Hex
When cast on a broomstick, causes the broomstick to attempt to throw its rider off.

I

Impediment Curse
Impedimenta
ihm-ped-ih-MEN-tuh
Stops/Slows down the subject.

Imperius Curse
Imperio
ihm-PE'R-ee-o
Causes the subject to be completely under the control of the caster.
NOTE: The use of this curse is not recommended, as it is not only Unforgivable; it is very mean. You will most likely go to Azkaban for using this curse.

Imperturbable Charm
Creates a magical barrier on an object to make it impossible to eavesdrop through.

Impervius
Makes the subject waterproof and/or water repellent.

Inanimatus Conjurus
ihn-aen-ih-MOH-tus kohn-JUR-us
Conjures a specified inanimate object.

Incarcerous
ihn-KOHR-sur-us
Brings thick ropes out of the air to wrap themselves around the subject.

Incendio
ihn-SEN-dee-o
Conjures fire.

J

Jelly-Brain Jinx
Temporarily slows down the subject's thoughts.

Jelly-Legs Jinx
Causes the subject's legs to wiggle uncontrollably, like jelly.

K

Killing Curse
Avada Kedavra
uh-VOH-duh kehd-ahv-ruh
Kills the subject instantly, with a flash of green light.
NOTE: This curse is not recommended, as it is Unforgivable; illegal.

Knee-Reversing Hex
Turns the subject's knees backwards.

L

Langlock
LANG-lohk
Glues the subject's tongue to the roof of his or her mouth.

Leg-Locker Curse
Locomotor Mortis
lo-ku-MO-tur MOR-tihs
Magically binds the subject's legs tightly together.

Levicorpus
leh-vih-KOR-pus
Nonverbal
Hangs the subject upside-down by the ankle in the air.
Counter-Jinx:
Liberacorpus
lih-bur-uh-KOR-pus

Levitation Charm
Wingardium Leviosa
Levitates the subject into the air, following the caster's wand.

Liberacorpus
lih-bur-uh-KOR-pus
Counter-jinx to Levicorpus. Releases subject from the air to fall to the ground.

Light Spell
Creates a handful of shimmering light, appearing with a soft, crackling sound.

Locomotor...
lo-ku-MO-tur...
Moves an object, and is followed by the title of the object that is to move.

Locomotor Mortis
lo-ku-MO-tur MOR-tihs
Magically binds the subject's legs tightly together.

Lumos
LOO-mos
Causes the end of the caster's wand to light up and a beam of light to come out from the end of the wand.
To turn off the Lumos light:
Nox
NOHX

M

Memory Charm
Obliviate
o-BLIH-vee-at
Modifies or erases a part of the subject's memory.

Messenger Spell
When the caster points his/her wand at the destination for the Magical Message and speaks the message, it is sent to the desired location, carried by the caster's Patronus.

Mobiliarbus
MO-bih-lee-OHR-bus
Moves the subject tree in the desired direction of the caster.

Mobilicorpus
MO-bih-lee-KOR-pus
Moves the subject body in the desired direction of the caster.

Morsmordre
morz-MOR-druh
Dark Mark
Conjures the Dark Mark, a glowing green skull with a snake coming out of its mouth. The Dark Mark is Voldemort's sign, and is usually conjured (by Death Eaters or Voldemort) above an area where Voldemort or his Death Eaters have killed.

Muffliato
muhf-lee-AH-to
Fills the ears of all near the caster with an unidentifiable buzzing, so that the caster can hold lengthy conversations without being overheard.

N

Nox
NOHX
Turns off the light from Lumos.

O

Obliteration Charm
Erases marks or tracks.

Obliviate
o-BLIH-vee-at
Memory Charm
Modifies or erases a portion of the subject's memory.

Oppugno
o-PUHG-no
Commands subject/s to attack a specified target.

Orchideous
or-KIHD-ee-us
Conjures flowers from the end of the caster's wand.

P

Pack
PAHK!
Causes items to assemble themselves magically into a trunk, bag or suitcase.

pepper breath
Gives the subject fiery hot breath.

Permanent Sticking Charm
Sticks the subject to a certain surface. Once the Permanent Sticking Charm is performed on something, it is extremely difficult to remove it from its surface.

Petrificus Totalus
pe-TRIH-fih-kus to-TAH-lus
Body-Bind Curse/Full Body Bind
Completely petrifies the subject's body, leaving him/her with legs together and straight, and arms tightly at side.

Placement Charm
Puts something in a certain place. It is used to put a bridle on a Kelpie, which is the only way to control one.

Point Me
POYNT mee
Four-Point Spell
When the caster lays his or her wand in the flat palm of his/her hand and says the incantation, the wand points North.

Portus
POR-tus
Turns the subject into a portkey.

Prior Incantato
pri-OR ihn-kaen-TAH-to
Priori Incantatem/Reverse Spell Effect
Causes the subject wand to emit a ghost of the last spell it cast.
When two witches/wizards (wielding wands) are duelling and try to perform a spell at the same time, and their wand cores are from the same animal, Priori Incantatem occurs. In this instance, the more subjected wand emits a series of ghosts of its previous spells, in reverse order.
These "ghosts" can be dispelled with Deletrius.


Protean Charm
Very complicated, causes the subject to change form according to the will of the caster.

Protego
pro-TA-go
Shield Charm
Creates an invisible barrier that blocks most curses thrown at the caster.

Saturday, April 15, 2006

Q

Quietus
KWI-ih-tus
Reverses the effect of Sonorus, returning the caster's voice to a normal volume.

Wednesday, April 12, 2006

R

Reducio
re-DOO-see-o
Reverses the effect of Engorgio, returning the subject to its normal size. It can also shrink a subject in size.

Reductor Curse
Reducto
re-DUHK-to
Blasts the subject/s out of the caster's path, or simply destroys it.

Relashio
re-LAH-shee-o
Shoots a jet of fiery sparks from the end of the caster's wand. Underwater, it shoots a jet of boiling water.

Rennervate
REN-ur-vat
Just like Ennervate; revives someone who has been hit by a Stunner.

Reparo
re-PAR-o
Repares the subject.

Restoring Spell
Causes an Animagus (in his/her Animagus form) to, with a bright blue-white flash of light, resume his or her normal form.

Rictusempra
rihk-too-SEM-pruh
Tickling Charm
Tickles the subject to the point of laughing uncontollably.

Riddikulus
rih-dih-KYOO-lus
Boggart Banishing Spell
A simple charm requiring force of mind, this spell requires the caster to visualize his or her worst fear in an amusing form while reciting the incantation. When performed correclty, this forces the boggart to take on an appearance which will inspire the laughter that forms an effective defense against the creature.

Tuesday, April 11, 2006

S

Scarpin's Revelaspell
Specialis Revelio
spe-see-OH-lihs re-VEL-ee-o
Usually successfully finds the key secrets of the subject.

Scouring Charm
Scourgify
SKUR-jih-fi
Cleans the subject.

Sectumsempra
sek-tum-SEM-pruh
Nonverbal
Cuts a gash/gashes in the subject's face. If cast on someone, dittany should be used immediately.

Serepensortia
sur-pen-SOR-shuh
Causes a serpent to burst forth from the caster's wand.

Severing Charm
Diffindo
dih-FIHN-do
Cuts the subject cleanly.

Shield Charm
Protego
pro-TE'-go
Creates an invisible barrier that shields the caster from most curses and hexes thrown at him/her.

Shock Spell
Shocks the subject with electric power. Is often used to treat insane witches or wizards.

Silencing Charm
Silencio
si-LEN-see-o
Silences the subject.

Snitch Jinx
Causes the subject/s to break out in pimples that spell "SNEAK" across the face. It can be cast upon such things as a piece of parchment, so that whoever signs it will recieve the unpleasant effects of the jinx if he/she breaks the promise made by signing.

Sonorus
so-NOR-us
Amplifies the caster's voice like a Muggle microphone.
Reverse:
Quietus
Puts the caster's voice back to its normal volume after Sonorus.

Sponge-Knees Curse
Makes the subject's knees spongy, making it difficult to walk.

Stinging Hex
Gives the subject a stinging pain.

Stunner/Stunning Spell/Stupefying Charm
Stupefy
STOO-puh-fi
With a bolt of red light, stuns the subject, turns him/her unconcious.

Summoning Charm
Accio
OH-see-o
Summons an object to the caster almost immediately. The Summoning Charm is usually followed by the title of the object that is to be summoned.

T

Talon-Clipping Charm
Used for dragon care, this charm, as the name suggests, clips the subject's talons.

Tarantallegra
TAR-aen-tuh-LE'G-ruh
Causes the subject to dance crazily and unwillingly.

Tergeo
tar-GA-o
Cleans up the subject; often used to siphon off dirt or blood.

Tickling Charm
Rictusempra

rihk-tu-SEM-pruh
Tickles the subject to the point of extreme laughter.

Trip Jinx
Trips the subject.

Twitchy Ears Hex
Causes the subject's ears to wiggle and twitch.

U

Unbreakable Charm
Makes the subject unbreakable.

Unplottable Charm
Makes the specified area impossible to find and impossible to place or locate on a map.

V

Vanishing Spell
Evanesco
ev-aen-ES-ko
Puts the subject out of existance.

W

Waddiwasi
woh-dih-WOH-see
Shoots the subject wad of gum out of the keyhole in which it is residing.

Wand Sparks
Shoots sparks from the end of the caster's wand; is used as a signal. Wand Sparks often emit from a with or wizard's wand unconciously, when he/she is scared or angry.

Wand Writing
Emits a ribbon from the end of the caster's wand that forms words, numbers, symbols, etc., according to the will of the caster.

Wingardium Leviosa
wihn-GOHR-dee-um le-vee-O-suh
Levitation Charm
Levitates the subject, following the caster's wand.